I’ve been pretty surprised by this, I was planning on transitioning over entirely to HDRP and the visual effects graph anyway but I’ve been experimenting with the visual effects graph and compared to shuriken I noticed how much smoother and cleaner the particles seem to look. Is it purely that the graph is far more up to date and optimised compared to shuriken? I know I’m likely stating the obvious as a beginner in the newer stuff Unity offers but I didn’t think it would make that much of a difference just goes to show you that learning about the newer updates and everything does in fact pay off.
The thing with visual effect graph is that afaik you can only target platforms and devices that support compute shaders, whereas shuriken / built-in particle systems work on everything (compatible shaders aside). As for quality comparison I don’t know… compute shaders are a powerful tool given they’re running on the GPU vs normal system on CPU. Compatibility aside.
See requirements for more info:
https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@7.1/manual/GettingStarted.html
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