Why does adding cloth component to skinned meshrenderer move the bounds away from the mesh?

Hello, I have a problem with adding cloth to a skinned meshrenderer.

In the first image I have the mesh and the skinned meshrenderer and the bounds are around the mesh as expected.

In the second image I have added a Cloth component to the gameobject with the skinned meshrenderer and as soon as I add it the bounds are moved. The bounds are now controlled by the cloth component.

This results in the mesh not being rendered when the bounds are not withing the cameraview.

Okay, enable the Update When Offscreen of the skinned mesh renderer in the inspector, it fixed the bounds

@DavidN I think this is useful Why does adding cloth component to skinned meshrenderer move the bounds away from the mesh? - Questions & Answers - Unity Discussions Cause it fixed my problems.