In my game I was able to write code using solely parameters to connect the player’s animations to when the player would move/jump, etc. When I tried it using bool, it just would not work. After asking for help from an experienced Unity user, he created a script that worked on both his and his friend’s computer. Mine still wouldn’t work.
Skip to today when I tried to make a pause menu for my game. It requires Bool coding and I followed the tutorial right to the dot here but again, my computer and Unity hated it and spat out errors:
Here is a copy of the script:using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class UIManager : MonoBehaviour {
public class GameObject PauseMenu;
public bool isPaused;
public object PauseMenu { get; private set; }
// Use this for initialization
void Start() {
isPaused = false;
}
// Update is called once per frame
void Update() {
if (isPaused) {
PauseGame (true);
} else {
PauseGame (false);
}
if (Input.GetButtonDown ("Cancel")) {
SwitchPause();
}
}
void PauseGame(bool state) {
if (state) {
Time.timeScale = 0.0f; //This pauses the Game
} else {
Time.timeScale = 1.0f; //This unpauses the Game
}
PauseMenu.SetActive(state);
}
public void SwitchPause() {
if (isPaused) {
isPaused = false; //Changes the value
} else {
isPaused = true;
}
}
}
I’ve tried updating Unity to the latest release, I’ve upgraded from Windows 8.1 to Windows 10, I’ve tried reinstalling Unity and still my computer and Unity seem to hate bools with a passion. If there’s a way for me to write this code using parameters or if you know how to fix this bool issue, please let me know, I would greatly appreciate it ![]()