Why does camera not rotate when rendering a 360 VR video with unity recorder?

Hi, I am trying to render a 360 VR video (not sterio) via the unity recorder package.The camera is animated to move to a position, rotate, and then move elsewhere.

The camera follows the movements just fine, but does not rotate. Is there a way to solve this?

Attached is image of my settings:

I hade the opposite issue with similar settings. Mine was a jpg sequence. The camera would rotate constantly instead despite nothing telling it to rotate. Were you able to solve your issues.

Hi, Recorder dev here. Would it be possible for you both to file a bug report with a reproduction project (in Unity, “Help > Report a bug…”)? It’ll help us get a proper repro case for your issues. Differences could appear between versions and even between rendering pipelines. So having repro projects is a big help for our investigation.

Thank you!

Thanks for replying. I don’t believe I will be allowed to provide a project. I am using 2021.3.30 HDRP. also had other problems with the recorder, such as cube map seams along the skybox. Stuff that just does not happen in a regular scene. It all relates to 360 recording. Thank you for the response nonetheless.