Why does changing scale from 0.01 to 0.1 ruin my animation? I had very nicely animating characters and now it looks like:

The character is somehow crumpling in on itself. The animations are executing, but it is all messed up now. I assume if I change back to 0.01 it will work again…but still. I want to scale my models up…
edit in fact, this is verified: if I change my scale back to 0.01, but scale the game object * 10 I get the desired visible result.
edit the animation is a skinned animation. does this make a difference for import?
I think this usually happens to the IK bones in your rig. The scale causes the IK bone to experience greater effects. If you need to scale up your character, I think you should do it in the import setting. It will compensate the import-scale into the animation. I worked with a team of Maya artist for 2 weeks, I think this is how they do it in Unity.
– Chronos-LWhat scale are you changing that isn't the game object?
– LoiusSo I was doing it in Unity's import inspector for the fbx... is this not the way to do it?
– CommitteeWindI don't know an answer to this, I've never encountered it. I do know that animations contain position information - if you rotate your bones instead of moving them from keyframe to keyframe, the problem should disappear. If they're already purely rotational animations, I have no idea.
– LoiusI am using skinned animations is this a problem?
– CommitteeWind