Unity 2019.1.11f1
Spent all day with this problem and am simply out of options.
Parent is a RigidBody with capsule collider moved by force. Whenever parent starts grinding against a wall, empty game objects position gets offset. Any ideas why this is happening? Thanks.
If I’m understanding right what you’re speaking about, whenever you move your parent object, children move the same in your world. If that’s it, it is simply the normal behavior of objects in unity, and one of the main purposes of parent / children concept.
If not, could you explain what is the problem more in depth and if possible provide an exemple?