I recently switched to the paid version of Unity Cloud Build. I was disappointed to find that my builds still have the ‘cooldown’ if I build them too frequently. I understand why this was necessary when it was offered for free, but I’m disappointed that it’s still there as a paying customer. I still have just one build agent - why not let me decide how I want to use it?
With the new Teams Advanced plans, cloud build currently has a 5-minute delay between subsequent builds of the same target, partly for internal housekeeping reasons. If you’re seeing any longer cooldowns please clarify, and we’ll see if something might be amiss with your organization.
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Thanks for the response! I’ll contact support if I see this again. The last time this happened, I was seeing delays of 40+ minutes.