I have a relatively simple game that ultimately builds a 240mb Mac Desktop file. I have gone through my game’s hierarchy, found each and every texture, and reduced it as much as I can without ruining the appearance, as per Unity’s document, “Reducing the File Size of the Build”.
I suspect that Unity is including ALL of my project’s assets in the build. The Editor Log below lists everything as “Used Assets and files from the Resources folder”, yet these are NOT in the Resources folder:
- UsedAssetsand files from the Resources folder, sorted by uncompressed size:
- 21.3 mb 11.3%Assets/Airliner777/Materials/airliner777_cockpit_nrm.tga
- 21.3 mb 11.3%Assets/Airliner777/Materials/airliner777_cockpit.tga
- 8.0 mb 4.2%Assets/KippWorks/Feb5/City-Ver1.fbx
- 7.9 mb 4.2%Assets/Images/AM3d_Splash_1920X1080-PRO.psd
- 7.9 mb 4.2%Assets/Images/instructions/instructions1.psd
- 7.9 mb 4.2%Assets/Images/menuImage.psd
- 5.5 mb 2.9%Assets/Audio/music/we-want-to-be-free.wav
- 5.3 mb 2.8%Assets/world composer/sept29kipp/Jamaica-2048.png
See that first asset? The one that is 21.3mb? The raw image is a 2048x2048 16.0mb .tga file. Here is an image of my inspector, showing how much I’ve attempted to reduce it’s size. I’m not sure how to get the file sizes down. Please help.