Why does FPS slow down?

When I create a plane for the background in my game and put a high res texture on it, the fps slows down dramatically. But when I put the same texture in the skybox, the fps is higher. Does anybody know why this is? Also, how could I have a camera render one image in the background and have high fps?

bump

What is “dramatically”? (if it drops from 300 to 200 FPS, that’s not dramatically… it’s 1.6 millisecond per frame)

Does it drop if you don’t use the texture?

Does the texture have mipmaps?

What shader do you use on the plane? How many lights do you have in the scene?