So, in my script, i have
im = GameObject.FindWithTag("InventoryManager").GetComponent<InventoryManager>();
and it finds the invenytorymanager in the editor. but in a build, it cant find anything. it is the same scene and everything
full script =
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DropperScript : MonoBehaviour
{
public GameObject Ore;
InventoryManager im;
public float DropSpeed = 1;
IEnumerator OreLoop()
{
while (true)
{
if (im.allOres.Count >= im.maxOres)
{
yield return null;
}
else
{
Drop();
yield return new WaitForSeconds(DropSpeed);
}
}
}
void Drop()
{
Instantiate(Ore, transform.position, Quaternion.Euler(0, 0, 0));
}
// Start is called before the first frame update
void Start()
{
im = GameObject.FindWithTag("InventoryManager").GetComponent<InventoryManager>();
Debug.Log(im);
StartCoroutine("OreLoop");
}
// Update is called once per frame
void Update()
{
}
}