Not exactly sure how best to explain this - but here goes.
I have a Blender model which is rigged and animated. It animates fine inside blender. I brought it into Unity and set up the animation key-frames so I can play it, but when I play any of the animations, one part of the model flips over.
I have attached an image to hopefully make it clearer. The image on the left is when I start the scene. The image on the right is after a press a key to play a given animation - there are about two dozen separate animation sequences, and it doesn’t seem to matter which one I try to play - the same thing happens on each.
Any help on what I’ve done wrong here?