By default there seem to be a few axes which the input manager has multiple copies of. They are even visible here:
For example there are two instances of Horizontal, Vertical, File1, …
- How do you know which one you are referring to when you use Input.GetAxis(“Horizontal”)
- Why are they there by default are they supposed to represent a second player’s controller or something?
This is a bit confusing and I was surprised to not find other users asking about this when I searched.