Why does lightmapped objects go black in standalone build?

Game looks good in editor, but not in standalone build. See youtube video <—


I’ve tried:

  • Different Lighting Modes (currently using Subtractive).
  • Built with and without checking “Auto Generate” lightning.
  • Playing around with different player and quality settings. Currently on Ultra with it set to default. Even on lower settings it should not be black though.

More info:

I’m using Unity 2020.3.13f1

I started this project from the FPS tutorial, and then switched over to using Universal Rendering Pipeline (URP). Could some bad settings be left over from there?


Image example:


Fixed the issue by copying Lightning Settings, Player Settings and Quality Settings from a fresh URP project (took printscreens and did it manually). Not sure exactly what setting fixed it.

Probably something in the Player Settings → Other Settings.