Game looks good in editor, but not in standalone build. See youtube video <—
I’ve tried:
- Different Lighting Modes (currently using Subtractive).
- Built with and without checking “Auto Generate” lightning.
- Playing around with different player and quality settings. Currently on Ultra with it set to default. Even on lower settings it should not be black though.
More info:
I’m using Unity 2020.3.13f1
I started this project from the FPS tutorial, and then switched over to using Universal Rendering Pipeline (URP). Could some bad settings be left over from there?
Image example:

