Why does locking inspector hide my script?

Not much to explain, I have a GO. It has a Script. Press lock and only the transform shows up. Anybody know why?

Just tested the same thing, created an empty, added a new script, locked, worked. Maybe you collapsed the script in the inspector or accidentally selected another one prior to locking

Ok found the actual answer. The problem is USequencer. If you click an object in US timeline it shows up in inspector and in the hierarchy just like if u clicked it in the hierarchy. But it seems inspector thinks thats stupid and doesn’t want to talk about it. But if you just click the object in the game hierarchy then lock its fine.