Can someone explain how I can fix my walk animation from turning into a janky mess when the Rig Builder is attached?
It is a Asset Store character with a different set of asset store animations so not sure if the bones and the character set up are the problem, but the fact it works fine without the Rig Builder is strange.
It seems the hips want to keep completely still while everything else is trying to animate as normal.
I have no Rigs in my character yet.