Why does my app now launch into a window instead of going into VR?

I am working on an app for the Quest 2. After not working on it for many months, I resumed working on it but now I have a strange problem. When I launch the app on my Quest 2, instead of going into a VR experience my app just opens a small black window. This used to work fine.

I am on Unity 2021.3.1f1 Personal.

Since it has been a while, I did have to go through the process of updating to use a Meta account, update the Oculus app and update the Quest System Software.

Thanks in advance
John Lawrie



  1. Maybe try the latest lts
  2. In XR management check if oculus is enabled under the android tab and if enable XR on start-up is also on

I will try with a new Unity version, though this one worked before.

“In the XR Plug-in Management”, under the android tab, both “Initialize XR on Startup” and “Oculus” both have a checkbox beside them. You should be able to see it in the attached image called OculusXRSettings.png to my original message.

These sound like the options you are talking about, but if there are different ones where would they be?

No, not in the android dropdown. On the XR management page the android tab. This isn’t in the screenshot

I can’t find where you are referring. I might need you to handhold me this.

Do I go “File” | “Build Settings” and then click “Player Settings…”? I don’t see anything with the word Android or XR except for the images I posted above. I don’t know where to find the “XR Management” page

Xr Plugin management. You probably checked it, but that’s the most common issue if both aren’t checked.
You said you did but it’s not the same page.
Right above the page in your screenshot

Oh yes. I do have it checked there. I thought I included a screenshot of it.

Then maybe try upgrading and check the logs (of course make sure there’s a VR player in the scene)

I’m installing 2021.3.9f1 as we speak, the latest LTS.
When you say a VR player, is this something new I have to add? It worked fine previously and I didn’t upgrade Unity during the time I did not work on the project.

It sounds like something I need to drag and drop into the scene. I have never had a VR player unless it is somehow included as part of OVRPlayerController

Yes, the VR scripts are included in the oculus vr player (;
Make sure the right scene is built as well

Hey, upgrading Unity seemed to fix the issue!

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