I am working on an app for the Quest 2. After not working on it for many months, I resumed working on it but now I have a strange problem. When I launch the app on my Quest 2, instead of going into a VR experience my app just opens a small black window. This used to work fine.
I am on Unity 2021.3.1f1 Personal.
Since it has been a while, I did have to go through the process of updating to use a Meta account, update the Oculus app and update the Quest System Software.
I will try with a new Unity version, though this one worked before.
“In the XR Plug-in Management”, under the android tab, both “Initialize XR on Startup” and “Oculus” both have a checkbox beside them. You should be able to see it in the attached image called OculusXRSettings.png to my original message.
These sound like the options you are talking about, but if there are different ones where would they be?
I can’t find where you are referring. I might need you to handhold me this.
Do I go “File” | “Build Settings” and then click “Player Settings…”? I don’t see anything with the word Android or XR except for the images I posted above. I don’t know where to find the “XR Management” page
Xr Plugin management. You probably checked it, but that’s the most common issue if both aren’t checked.
You said you did but it’s not the same page.
Right above the page in your screenshot
I’m installing 2021.3.9f1 as we speak, the latest LTS.
When you say a VR player, is this something new I have to add? It worked fine previously and I didn’t upgrade Unity during the time I did not work on the project.
It sounds like something I need to drag and drop into the scene. I have never had a VR player unless it is somehow included as part of OVRPlayerController