Why does my application crash at start IOS and Android using LWRP

Hi, before I updated to unity 2018.1.8f1 my project would work fine, and not crash at all but after doing so it now crashes on startup. Here’s the log from an android device: 07-04 03:09:14.842: D/Unity(4278): #if HLSLCC_ENABLE_UNIFORM_BUFFERS07-04 03:0 - Pastebin.com

Any help is greatly appreciated, thanks!

Welp figured out that it seems it crashes because srp batcher at first, disabled that and now no crash. Now I can launch application and it plays technically, no crash but doesnt show anything at all. Heres the log now: Microsoft Windows [Version 10.0.18362.175](c) 2019 Microsoft Corporation. All - Pastebin.com

Works fine on windows but odd that it does this for android and ios. If anyone knows anything, let me know ^^ Thanks

The android system need support the opengl3.0 es.do you the android device is newest on market?