Hello Comm-Unity!
I have finished creating a project, it is all done, so I build it. It builds fine, so I open the .exe file, and it goes through the splash screen and goes to the main menu. I then click a button to load a new scene, using the new UI system, and the whole thing crashes, giving me the following error reports (I attached them to this post). I can’t make heads or tails of this, so any help would be appreciated.[87976-output-log.txt|87976]
When you made the build, there is an option to select what scenes are included in the build. If your game is crashing when changing scenes, you may not have selected to include that scene in the actual build.
Alright, I’ve, through trial and error, narrowed it down to one line of code:
p.Presentation pre = app.Presentations.Add (MsoTriState.msoTrue);
But I can’t for the life of me figure out what’s wrong with it. It’s the same as what I found online, and it works in the editor. Any ideas?
Update: So after analyzing the ouput_log.txt file, I’ve found that Unity is crashing when this above line of code tries to access Microsoft’s symbol server, which apparently it is unable to do. Does anyone know how to fix that?