Ill attach the before and after pictures. For some reason i can’t figure out how to get my character to import properly.
Inverted normals – all of your mesh faces are pointing the wrong way.
You might see if any of these posts are helpful for you:
- http://forum.unity3d.com/threads/bug-normals-inverted-on-3ds-max-and-fbx-models.120415/
- FBX Character always has inverted normal's. - Unity Answers
- Normals flipped on editable poly model - imported from Max - Unity Answers
- Max 8 FBX import issue, normals being flipped - Unity Answers
- Unity flip normals issue - YouTube
- http://www.polycount.com/forum/showthread.php?t=125349
I’m hesitant to let this through the moderation queue because it’s a frequently asked question. It’s not a bad question, we’re just trying to cut down on the number of duplicate threads in this area of the site. If you have anything else to add, feel free to comment here; if not, I’ll drop the question from the queue in a little while.
If you can’t find help, here, you can always try the forums or look up some tutorials online.