here is the script
public class PlayerTestMovement : MonoBehaviour {
public float speed = 3f;
private Rigidbody2D body2d;
public Vector2 maxVelocity = new Vector2 (3, 5);
// Use this for initialization
void Start () {
body2d = GetComponent<Rigidbody2D> ();
}
// Update is called once per frame
void Update () {
var forceX = 0f;
var forceY = 0f;
var absVelX = Mathf.Abs (body2d.velocity.x);
if (Input.GetKey ("right")) {
if (absVelX < maxVelocity.x)
forceX = speed;
transform.localScale = new Vector3 (1, 1, 1);
} else if (Input.GetKey ("left")) {
if (absVelX < maxVelocity.x)
forceX = -speed;
transform.localScale = new Vector3 (-1, 1, 1);
}
body2d.AddForce (new Vector2 (forceX, forceY));
}
I’m very inexperienced.