system
1
Hi guys,
I am new to unity so this may be a stupid question, but why does my 3rd person character walk through all objects?
When i for example import a wooden box from 3ds max, my character just walks through it.
Does anyone know how to solve this problem?
Thanks in advance! 
adrenak
2
i think that the object that you import doesn’t have Collider. while importing you can see in the inspector something called generateColliders check its checkbox. If you want to have Collider on an object that you already imported, then click on the model in the project window and select generatedColliders.
I Hope this helped!
Yeah, since not all colliders actually colide amongst eachother, you usually want to assign box and sphere colliders to your character’s parts and limbs, a mesh collider to the environment object(like a 3d max imported file or a terrain) the rest of the objects can also be combinations of sphere and box colliders, or maybe convex mesh colliders but I haven’t tested that.