In my top-down shooter my character seems to walk through mountains/hills/etc. For movement I am using:
transform.Translate(inputMovement*Time.deltaTime*moveSpeed, Space.World);
Where inputMovement is derived from player input. I have a rigidbody and collider attached to the character and have constrained the Y-axis position.
My way around the problem right now is simply to manually place box colliders around the level but this isn't ideal and can be time-consuming.
Any ideas?
I've sorted this now. Basically the capsule collider radius was too small and some of the character was "outside of it". I increased the radius and all works well now!
system
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Do you have the Terrain Collider on your terrain? Or are the layers (for player and terrain if not both default) set to interact in physics properties?
Hi, did you apply a mesh collider to your character?