I made a simple pause menu that works like this: When I press the pause button, Time.timeScale is set to 0, some UI elements appear on the screen and I can switch options by pressing up or down. Nothing fancy and works just fine in the editor.
The problem happens only when I build the game. If I try to switch options when the game is paused, the game crashes. Every other menu works fine because the timeScale is still set to 1.
If I set the timeScale to something like 0.0000001f it works but causes some other unrelated issue.
Does anyone know why is this happening? I’m using version 2019.3.0f6.