Why does my game look different in Bluestacks then it does in unity?

When I play my game in Bluestacks to test it out first of all the game play seems choppy (not smooth) and secondly the text seems to extremely close some parts overlapping slightly, why is this the case?

  • You can’t possibly test performance in an emulator - you need to use a real Android device for performance testing.
  • A screenshot would help, but I’m guessing that you haven’t set up the canvas scaler correctly to account for different screen resolution/aspect ratio.