Hello,
I’m fairly new to Unity and been trying to use it for architectural visualization. I bought 3rd party camera plugin called KGFCameraSystem which allows me to set different camera location presets and also orbit and switch between them ingame. I doubt the problem is not in the plugin but the Unity itself.
I had my program/game working fine until I tried to build it. It saved over previous version, so I can’t revert back to earlier save. After building I have not been able to get the GameView to update my camera location. When I press play my GameView shows only one location of my model (plane color) and the UI. How ever if I have the camera selected in the Hierarchy, Camera preview in the SceneView plays and changes camera location normally according to buttons I press in GameView. Also if I change any setting of the camera while playing, GameView starts to work normally. At some point as I played around with culling settings of my camera I saw some parts of camera’s handles moving in GameView. Somehow it just does not update the camera location and angle in GameView.
Any ideas what is going on? I’m sure it’s some very little thing im missing. I’m pretty desperate at the moment and have tried to google and search the problem and deadline is closing ![]()
-Aku
did you ever figure out a solution?
– jacoj