I’m developing a 2D game for mobile. I have a performance issue with memory usage on my Ipad 2. After profiling my game and searching on the internet, I found that it is good optimization practice to deactivate mip mapping for my textures since I’m working only with 2D.
In my editor, the whole game works fine and I see the positive effect on the memory usage in the Unity profiler monitor. But when I build my solution with Xcode and put it on my Ipad 2, the game works normally through the menus until it crashes during the loading of any level.
My unity version was 5.3.3p2. I upgraded to 5.3.4p5 but the problem is still here. I don’t understand why deactivating mip mapping can crash my game.
Thank you very much!