Hi.
I’ve got a scene with two cubes. cube1 and cube2.
cube1 has a script attached called script1. cube2 has a script attached called script2.
I’m trying to reference a variable in script1 from script2.
My code looks like this.
using UnityEngine;
using System.Collections;
public class script2 : MonoBehaviour {
// Use this for initialization
void Start () {
GameObject cube1 = GameObject.Find ("Cube1");
script1 myScript = cube1.GetComponent<script1>();
Debug.Log (myScript.testFloat); //this works fine.
}
// Update is called once per frame
void Update () {
Debug.Log (myScript.testFloat); //this doesn't work.
}
}
The 1st debug.log statement gives me the value of testFloat.
the second one (the one in update) returns the following error.
The name `myScript’ does not exist in the current context
Why does the reference to script1 seemingly go out of scope in update?