Why does my parent center on his child? How can i turn this off?

Hello, so I am working on the Tower Defense game from Brackeys. I have created an EmpyGameObjekt and centered it for the head where I want the center of rotation to be, but every time the EmpyGameObjekt centers on the head’s center. Any idea how to fix this or turn this of?

Thanks very much for your time and help.

I don’t think I understand what you describe here. Unity has a transform hierarchy, which means if you attach a transform to another transform as a child, it becomes “local” to it. The default positioning and rotation will be relative to the parent. Not the other way around.
If the parent moves to the child for some reason, you have to do something else. Can you give more details what you’re doing in order to be able to help?