Why does my player jump low on pc and high on android?

hello there,
im building an endless runner for android. my player can jump now but theres a problem: when i build and test my app on my android device the player jumps ten times higher. why is this? how can i fix this? heres a little code from my update:

if (isAlive && isJumping && controller.isGrounded)
{

        moveVector.y = 50;
        myAnimator.SetTrigger("Jump" );
        myAnimator.SetTrigger("JumpDown");
        isJumping = false;
    }

ah! stupid me!

simple solution:

moveVector.y = 50 * Time.DeltaTime;