hello there,
im building an endless runner for android. my player can jump now but theres a problem: when i build and test my app on my android device the player jumps ten times higher. why is this? how can i fix this? here
s a little code from my update:
if (isAlive && isJumping && controller.isGrounded)
{
moveVector.y = 50;
myAnimator.SetTrigger("Jump" );
myAnimator.SetTrigger("JumpDown");
isJumping = false;
}