Why does my player moves to the top of his capsule collider?

Hi all

I’m having a very strange problem, I set up my player with a rigedbody and a cc. I sized to fit the player just right and all was well but once i hit play in the editor he shoots to the top of the cc and i have to position the cc way above his head so when i start the game it fit him like it’s suppose to.

Can anybody help me understand what is going on? Because I am completely lost.

Thank You

Check the transforms of all the individual parts of the model. You will get strange averaging effects if the colliders, mesh and other child objects have transforms uncentred (or close) to the object.