why does my ragdolls aways have a HUGE collider on the head?

why man?? and what i am supose to assign on the “root” space?.. i usualy assig the whole model joint

nevermind! just learned how to do it xD sorry for any incovenience!!

hey… i have a huge question about interactive clothing … … how does it work? … can i create a flat cube and add interactive cloth to it and it will fall on the ground because of the gravity and cover whatever whats on it?

nevermind i just figured that out too!.. now, how do i make the materials apear on both sides of the cloth? because when i assign… one side apear and the other one is invisible o.O

Nevermind that! doublesided shaders ok i got it!

now… how do i make the cloth to be hanging off something, like a flag or a cape?

i cant find it anywhere on the docs how to do it please somebody tell me how to do it i promisse i never ask anything else in here (for the whole month of setember)

i tryed to make it a parent of a cilinder… and nothing happend… tryed to add one of those attachments… nothing too

you guys are meany

We’re just waiting for you to figure it out yourself like you did those other things.

–Eric

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was i just supose to overlap the colider of the stick with the cloth mesh and add colider to the list on the inspector?.. oh come on you guys … someone could have told me that earlier… not cool at all = (

but hey! all the characters of my game will have capes and all windows will have curtains now=D

does anyone know how to make the watter riple when someone touch it?

(i mean, the riple effect, with collision you know… you guys dont have to tell me exacly how its done, i just wanted to know if its via scripting, or there are special shaders that already do that)