Why does my RAM usage keep increasing?

I created a blank project with a button that reloads the same scene. After quite a few clicks on the reload button the RAM usage steadily increases, and this is a fairly blank scene!


I am using Unity 2019.1.7f also have tried it on 2019.1.1f



Before:
https://drive.google.com/open?id=1s6tDrzaZl1Mw9qV6C3yPnaQN1AQj_Dat


After:


Load Script:
loadScript.PNG - Google Drive


This is killing my main project right now and I’m not sure how to free up the usage without restarting unity.

Hello,

Did you tried to unload scenes before loading a new one ?

Something like

SceneManager.UnloadSceneAsync(SceneManager.GetActiveScene());
SceneManager.LoadScene(scene);