There is a “directional darkness” around my roof-mounted point lights.
Rotating the roof cube (yes, the roof is, in this case, just a primitive cube) the directional darkness rotates with the roof cube.
If I make the light bake, it looks perfect (my current solution).
(Baking helped on one light…)
If I set the light to render as non-important, it provides pretty much no lighting whatsoever.
I’m unable to find anything else that has any effect on this directional darkness.
Why this directional darkness?
What if I wanted to use a realtime light near the roof, without this directional darkness?
This image shows what I’m talking about