Helllo,
for my voxel engine all bricks use Standard shader, Rendering mode opaque.
first I only had a Albedo texture and normal map. When it gets dark at night, the sun (which is my only big direct light) and the ambient intensity are both near 0.
my gras and every animal etc gets very Close near black. but the bricks are a dark gray, but no too dark.
So I thought it was some metallic shine and made a metallic texture, which is grayscale and except for some parts totally black. and I set smoothness in the material to 0.1 (or 0) and it’s source to metallic. It appears gray still, much ligther than anything else!
Cany anybody help me? How do I get it real dark if there are no lights?

Thanks a lot! ![]()