Why does my start function not work?

I want to create health to a game object.
When i write in the start function:

using UnityEngine;
using System.Collections;

public class healthally : MonoBehaviour {
	public float allystartingHealth = 100f;
	public float allycurrentHealth;
	
	void start()
	{
				allycurrentHealth = allystartingHealth;

		
	}
}

It won’t set the Health to 100 while starting

When i set it in the Update function though, it works (but not usefull for me)

Easiest code, but i don’t get it why…?

Start() not start() … looks like a small difference, but isn’t :wink: