Why does my terrain turns bright white when I get close?

Hi, I am new to Unity and need some basic help. I will try to explain;

When I loaded my terrain up today something happened with my lighting. I had a texture applied to the terrain and noticed that when I got closer to my terrain an area, surrounding my focus area would get brighter. I am sorry to use laymen terms but I can think of how to explain it further. I thought maybe it was something wrong with my texture so I deleted it but I am still having the same issue.

Here is what I am referring to. Any advice on how to switch this off I would appreciate. Thanks

Help :frowning:

This has happened several times for me. It seems the problem lies in the “Basemap Distance” setting. As a test, try reducing this and you should see the white area changing size.

The solution is to assign a material to the terrain. For some reason, the terrain material was set as “None” (under the “settings/cogwheel” section of the Terrain inspector), in which case Unity is supposed to use a default based on the “Nature/Terrain/Diffuse” shader. This was obviously not working. I created a new material, assigned “Nature/Terrain/Diffuse” to it and assigned that to the terrain and I can now see it all again.