i would appreciate if someone could help me fix this!!
Are you using both TextMeshPro and TextMeshProUGUI-objects in the scene?
If so, make sure you’re using different MaterialPresets for the two types.
Edit: Also: your Canvas-Scaler is set to constant pixel size. Are you sure it’s not just off-screen?
thanks a lot!!! it was the cause, now my text works fine!