Why does my transition freeze the second animation on it's first frame?

My idle animation works, but when I try to transition to my running animation, my character freezes. In the animator it says that running animation is looping, but in the actual game, my character is frozen. In addition, when I try to click preview on the animation clip, it looks like it works fine, but in the transition it’s frozen.

Are you setting “IsWalking” to True?

I would suggest you get rid of a bool for that, and use a Speed.

Example: Walking - Speed_f is greater than 0.1f. Depending on which system you’re using to make the character walk, getting it’s velocity isn’t hard at all.