My game has maybe 50 textures and 30 prefabs, and that’s about it, but the actual Unity file is over a gigabyte in size and contains tens of thousands of files, so when I try to copy the project as a backup it takes absolutely ages.
Why does a very simple Unity project have tends of thousands or random files that seem to be in there basically by default?
Edit: Part of answering my own question is that I’m using Standard Assets and Oculus Controller stuff–although the entire Assets folder for the project is still on a couple hundred MB–so will Unity at least ignore any of that stuff I don’t use when it builds the game for other people to actually play? Also, is there a way to easily be able to delete any stuff myself now that isn’t being used from those things (as in an easy way to know what can be deleted that won’t break the stuff I am using)?