When I run Navmesh.CalculatePath() and visualize it, as shown in the screenshot with the dotted lines, it runs straight through solid slopes. I have no idea why or what to do to prevent this. Is this just the normal way it’s supposed to work? I was expecting 3 more path corners in addition to the two that were generated; one at the base of the slope, at least one at the top, and one at the opposite base, but it just runs straight through.