When I was using UNET I had a question. There’re no such constraints for NetworkTransform that requires the GameObject should be a root in the hierarchy. But as long as I attached a NetworkTransformChild, I could no longer put this GameObject under others.
This doesn’t look reasonable to me, and it actually has already affected the development of my project. So I wonder why. Is it possible to remove this strange constraint?
Right. But there’s not such requirement that GameObjects with NetworkIdentity should be root GameObjects. So why does NetworkTransformChild have to be on root GameObjects?