Why does part of my sprite disappear?

Antialiasing is already disabled.

Here’s what happens at runtime: 170021-dfampc0rdy.gif

Here’s my sprite sheet for reference:

Pixels Per Unit 16, Mesh Type Full Rect, Extrude Edges 1, Point Filter, Resize Algorithm is Bilinear, No Compression. What’s going on?

176115-unity-t7xgjnkutt.png