why does people sell source code of their games??

there are many sites for selling source code . Is it better than put on markets(steam,playstore)???

For games that’d be a little pointless because then the flood of ripoffs will be using the same code base.

For apps like pdanet, I’d love that. If phone companies ever find a way to actually get rid of pdanet, I would like it if several thousand people had similarly functioning apps that phone companies had to start over again to fight.

I guess they could just buy the source code then and figure out what to do… and in that case they could just fix the issue sooner… I guess never mind then.

During a gold rush, you make more money selling shovels than you do digging for gold.

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Different markets. With the insane number of people making games or at least interested in making games there is now a huge game dev market. I don’t know if it would be better than making games but possibly there is less competition (for now although obviously it is a matter of time before this is flooded as well as people chase the money). There might be 1 game per 100 gamers at this point. Or maybe 1 per 10. Hard to say really. On the source code side there might be 1 game source per 1,000 people interested in making a game. Just example numbers there.

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Why do they sell their source? You’d have to ask the developer. It isn’t a simple answer. Some potential reasons that spring to mind are that the game has reached its end of life, was unsuccessful, or may have simply been a prototype.

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I’ve certainly made more money selling people tutorials on how to make games then on selling games themselves. I enjoy teaching, so I’ve shifted much of my focus there. Turns out its a much less saturated market. I’d imagine the source code market is much the same.

Selling shovels to miners.

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There is another reason though.

Say you made a cool game which you reckoned would be a success. But it didn’t (mostly lack of promotion).

So in order to make most of your project you’re simply selling it, knowing that you’ll receive more money than you ever could from monetizing it. (ads and iap)

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Say you make a game and it doesn’t get any press. It makes little to no money, you can sell it grab some cash and move on. Unless you had a variety of games I don’t think it would be worthwhile, the only one making any money is the site itself after it takes a cut.

If you look at the number one site they listed and click on any of the games click on it under reviews you’ll see 0 reviews. If you click on there vids and you’ll notice that most there YouTube vids only have a few hundred views, which means very few buyers. If you look at sellmysourcecode.com most of them have 0 sales.

I think you probably want to sell exclusively for a few grand. Or sell a clone a game once once it’s hot

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