Why does Photon find a room so quick!

I’m currently working on a mobile multiplayer game. The rooms consist of 6-10 players each and everyone has to join before the game starts and once the room is full it is closed… Our audio design plan was to have a “Finding Match” sound play once you press play. Then once a room was found a “Found Match” sound would play… only problem is that photon finds a room so quick that neither sound has any time to play… Why is room finding so quick and what can I do to slow it down :slight_smile:

You can use coroutines. For example:

IEnumerator PlaySound()
    {
        // Play music here
        yield return new WaitForSecondsRealtime(1f); // 1f - time in seconds, choose any value
        // Search room here
    }

Just write in the required place in the code:

StartCoroutine(PlaySound());