I have 3D humanoid model. When I press play button, position of model collider changes.
The collider itself only moves a bit downward (same does the character) in the after picture you can see the feet of the characters are underground, so thats ok because your collider doesn’t include the characters feet completly and it gets pulled down by gravity (rigidbody).
But the character itself moves quite a bit to the right, this could be caused by the animation of the character:
Take a look at the animation it uses, maybe it offsets the character (this could look like the collider is moving, but in reality its the character).
Any thoughts ?

