Hello,
I’m working on a racing game and my scene is really full, but only when there is no real-time reflection of the car in the scene, the fps value I get is around 50 - 60 fps. When I activate real time reflection, the fps is around 10 on average. Ok, I don’t have expert knowledge in unity at the moment, but even though I turned everything off, I couldn’t find any improvement.
I even made two identical scenes to compare this to you in UPR and HDRP. You can see the fps values in the picture.
While there is a 20% loss in urp, there is a fps loss of almost 65% in HDRP. An empty stage and 50fps in just a real time reflection. This seems really weird to me. I never thought I’d run into trouble in such a strange place after I had come this far.
Then I will download 2022.2 and try it, I will post the results here. Also, URP mirror reflection can be adjusted, but HDRP only offers full resolution.
I wouldn’t count on it. LTS releases by their nature will receive bug fixes backported to them but if this qualifies as a feature it won’t be backported. Last project I was involved with used the HDRP and we had to constantly migrate to new releases.
After all, isn’t the 2022 version a top or new version? So there is no possibility of the features we see here coming? Yes, unfortunately I keep my expectations low, but it is a very important feature.