Why does Recent version of URP have less bloom?

Trying to add the bloom post processing effect to my 2d game, and I realized that the recent URP for unity 2021 Lts has less bloom than the older versions, why is this?,

It causes me to increase the intensity of the bloom which makes the sprite to become white all over,
The older versions of URP had good bloom at intensity of 0.3, but now I’ll have to bump up the intensity to 5 just to get a fair bloom,

I want the bloom to affect only certain sprites so I created a shader which just uses an emission map to do so, can the problem of less bloom be coming from my shader?

Please what’s causing this?, any way around this?