Why does resources.load not work or what am I doing wrong?

I am trying to make a path file that directs the system to my folder with all of my icons in it so i can use them ,but for some reason it is not working. When I start the game the icons just don’t show up in the crate or inventory. Am I using it wrong or something? Here is the script that I am using.

using UnityEngine;
using System.Collections;

public class ItemGenerator : MonoBehaviour
{
    //PATH NAME RIGHT HERE
	private const string meleeWeaponPath = "Icons/Weapons/Melee";

	void Start()
	{

	}
	public static Item CreateItem()
	{
		//DECIDE WHAT TYPE OF ITEM TO MAKE

		//CALL THE METHOD TO CREATE THAT BASE ITEM TYPE
		Item item = CreateWeapon ();
			//FILL IN ALL THE VALUES FOR THAT ITEM TYPE
			item.name = "W: " + Random.Range (0, 100);

		//RETURN NEW ITEM
		return item;
	}
	private static Weapon CreateWeapon()
	{
		Weapon weapon = CreateMeleeWeapon();

		return weapon;
	}
	private static Weapon CreateMeleeWeapon()
	{
		Weapon meleeWeapon = new Weapon (10.0f, 0.0f, 3, false, 0, false);
	//IN THE ARRAY BELOW YOU DEFINE ALL THE NAMES OF THE ITEMS
		string[] weaponNames = new string[3];
		weaponNames[0] = "Machete";
		weaponNames[1] = "Hunting Knife";
		weaponNames[2] = "Handmade Hachet";

		meleeWeapon.name = weaponNames[Random.Range(0,weaponNames.Length)];
		meleeWeapon.description = "A fast bladed weapon";
            //I AM TRYING TO USE RESOURCES.LOAD RIGHT HERE
		meleeWeapon.icon = Resources.Load (meleeWeaponPath + meleeWeapon.name) as Texture2D;
		meleeWeapon.rarity = RarityType.Common;
		meleeWeapon.curDurability = 150.0f;
		meleeWeapon.maxDurability = 150.0f;
		meleeWeapon.weightAmount = 1;

		return meleeWeapon;
	}
}

public enum ItemType
{
	Armor,
	Weapon,
	Consumable,
	Placeable
}

Please help me!

At line 7 you have:

private const string meleeWeaponPath = "Icons/Weapons/Melee";

which should be:

private const string meleeWeaponPath = "Icons/Weapons/Melee/";

note the extra ‘/’ near the end of the line.