So I have my quality settings set to excellent and I’ve forced shadows to extra high res. and set 8x AA. I build for Windows Store, and when I run that same build on my PC (as a store/metro app, not standalone) the shadows look much better than when I run the same build on my Surface 2 tablet. Is this because the shadows or something else is controlled by the display hardware/drivers, in which case I have no control over it? Or is there some setting in Unity that I’m missing? I don’t see any settings that are different for tablets vs desktops, for Windows Store. Or maybe a Visual Studio setting?
As you can see both are the same resolution, 1080HD (yes, Surface 2 is HD now).
In case you can’t view the above at full size, here are the source files full size:
Desktop: http://braincrook.com/wp-content/uploads/2015/04/Untitled2.png
Surface 2: http://braincrook.com/wp-content/uploads/2015/04/Screenshot-9.png