I have been playing around with the unity time line and time line asset
i see great potential in using the time line assets as reusable blendable behaviors.
what im having trouble understanding is why the animation track override every movement set on the binded object? i just want to play an animation clip i want to have control over the movement. i want to control the movement via a custom playable so i can accumulate the position changes.
i have been fiddling with the idea of writing my own custom animation playable but the implementation of the animation tracks override tracks is not clear to me.
so what i am asking is if there is any way to use the animation track without using its annoying position overriding feature. and if not how would i come to create a custom one myself.
also i would welcome any example of using time line assets separately from the time line itself. currently i am assuming i can setup and run time line assets using the playable graph independently from the playable director. is my assumption correct?
,